Finishing Texturing & Modeling The Door (Low Poly Building Progress)

 

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Once I finished moving the outline of my new shape I then focused on adding some new vertices or lines by going to the edit mesh option at the top of my panel.By doing this simple task I will be able to reshape my doorframe to look more accurate to a door.The next thing I made sure to do is move my doorframe in outward direction by using the position tool in order to make sure the doorframe is positioned in a direction that appears natural.I then reshaped the top portion of my door frame by selecting the two vertices at the top of the frame and scaling them outward until they appear in a slanted direction.The final things I did for my doorframe shape is add a door texture I downloaded earlier to the surface of my door object and I also made sure to create the a doorbell for my door by selecting the polygon option which creates a new shape and making shore to round its 4 edges until it forms a circle.

Modeling The Door (Low Poly Building Progress)

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The first step I took in creating my door is select one of my window panels so I will be able to duplicate it to form the overall outline or shape of my tall buildings door. duplicating so I am able to create a new shape that will represent the frame of my door.The next thing I did is select the bottom surface of my window frame and delete it so it accurately looks like the shape of my door.I then made sure to highlight 4 of the vertices of my door shape so I will be able to duplicate the bottom of the shape and use it to add to my door frame.The last thing I made sure to do is select and move my new shape to the top of my window frame which makes a taller looking window that will my door.

Placing The Finished Windows along the low Poly Building

 

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Screen Shot 2020-02-18 at 10.07.10 PMThe first thing I had to do is re-angle and move the two windows to sit perfectly flat against my tall grey building structure.The next step I took was duplicating the window object so I can use my position tool to move my new window over so its not overlapping the two windows I created.I then focused on repositioning all three on my windows to a higher position on my building while making sure their aligned perfectly without touching my buildings edge.The then made sure to duplicate the three windows I just moved so my new set can be placed underneath them against my building.The final step I did is  duplicate all 6 of my windows I just created so they can be placed on two other parts or sides of my building tall building structure.

Texturing The Planter Box

 

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The first thing I had to do is highlight my planter box object by clicking on it which will allow me to add my texture to it.The next thing I had to do is select window and pick the hyper-shade option which will give me access to the file I want to add to my flower box shape.I then had to create a new texture file called Lambert and rename selection tool to highlight my entire planter-box object so I am able to add texture to it later by clicking on the window menu and selecting hyper shade, which will allow me to select the flower texture I made sure to download earlier.I then focused on adjusting the placement of the flowers by using the position and scale tool to reposition the flower texture so it is perfectly centered in the middle of the flower-box.I then focused on using the position tool to move the flower box slightly underneath the window object so both objects appear connected.The last thing I did is move the window background so it connects to my main building and so I can then duplicate it by right clicking on the window and the flower box that I plan to move to the right of the building.

Adding Texture to A low Poly Building Window

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The first thing I did before adding any texture to my window is select the flower box shape I created in my last post is add some edge loops to the shape by selecting edit mesh from the top of my panel and pressing the insert edge loop option.The next thing I had to do is select 4 of the lower flower box vertices and  scale their size to be much smaller then the top portion of the flower-box.Once I finished adjusting the flower box I was then ready to start adding textures to my window by opening up one of the textures I downloaded earlier and adding it to the only the window frame.By doing this the window is now covered in the texture I selected which helps it appear more realistic and 3-dimensional.The next thing I made sure to do is add a few unique textures to my flower-box by going to window, selecting editors and picking the hyper shade option.In this panel I will make sure to duplicate the shading texture I have and name them separate from each other.The next and final thing I did for the texturing of my windows is adjust the position and size of the flowers by using the position and scale tool.The final thing I did is taper and attach each window to my main building structure.By doing this I am then able to then duplicate and move more then one window along the surface of my gray structure without having to go through the process of recreating each window.

More Progress On Modeling A Window For My Low Poly Building

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m35Once I finished creating the frame of my window it was Now time for me to create a flower box underneath it by first duplicating the cube with the help of pressing control D on my keyboard and rotating it 90 degrees to face a different direction then the shape I just copied.The next thing I did is use my scale tool to adjust the size and shape of my flower box while making sure its sitting relatively close underneath my window frame.I also made sure to select all the vertices on the right side of my shape so I can stretch out the shape to connect to the bottom of my window structure.I then had to select the bottom face of my flower shape and use my position tool to move it up so I am able to scale it with the scale tool to form a small frame or spot for flowers to be placed on top.The next and last thing I did for the window is create the cross pieces for my window by selecting the cube option found in my tools panel.By doing this I have the ability to use the position tool to move my new cube to center of my window while using the scale tool to pull the sides closer together so that it appears flat.I then finished my cross panel by duplicating the horizontal rectangle and using the rotate tool to move it in a vertical position.Once I finish rotating my vertical object I then made sure to select the position tool so I am able to move it to the center of the window frame which creates a complete window.

Creating A Window For My Low Poly Building Model

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m23The first step I took in creating a window for one of my building frames is by creating a new cube by selecting the create button at the top of the panel and picking the cube option which creates the shape I want on on the front panel of my stage.The next thing I did is move my new shape onto the surface of my tall narrow building by selecting and using the position tool to move it.I also made sure to use the scale tool to extend the length and width of my new shape to form a accurate outline of a window.I then made sure to re position the window outline to sit sit a few inches away from the surface of my  building structure so I am able to actually adjust and add textures to it without affecting the anything else.Once I made sure to do this I then had to delete the face shape on the back of my window structure by selecting it with my selection tool and clicking the delete key on my keyboard.The next thing I did after this is select the front face of my window and create the its frame by selecting the extrude option under the edit Mesh and button and moving the new shape inward with the scale tool.The last thing made sure to do for the window frame is extrude it inward one more time by selecting the extrude tool and using my position tool to move its corners deeper into the shapes frame which helps  create a more accurate looking window.

Progress On Low Poly Building (Creating The Side Building)

 

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m10Once I finished creating the main building our rectangle shape I then focused on creating the side building that connects to this one by pressing Control D on my desktop and using my mouse and position tool to drag my new shape off to the side so I am select and distinguish it from my original one.The next thing I did is use my scale tool to readjust its size and shape to be more cube while making sure I  selected the position tool to move my object closer to my tall building structure.I then had to select the two vertices on the side of my new shape so I can once again use my scale and position tool to reshape the edge of my shape overlap my original shape.By doing this I am able to create the illusion that the two buildings are connected when their actually two independent structures.I also had to made sure to do is delete the some surface faces I don’t need such as the two bottom and inside face shapes by selecting them with my cursor which selects the entire surface shape I don’t want and pressing the delete key.The last thing I did for my building is select both structures and center them in the middle of my top view panel by using my selecting my position tool.

Getting Started with modeling A Low Poly Surface Building (Creating The main Building structure)

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bb6Before I actually started constructing my poly building I had to makes sure to download the different surface textures I plan on using once I have actually finished creating and detailing my building model.The moment these files were uploaded I was then able to start building my model by creating a cube that will form the structure of a part of my building.The next step I made sure to do is to enlarge the size of my cube by selecting the scale tool and re-positioning the top of the shape to be wider then the front and side view..I then focused on scaling and re-positioning my cube on my side view panel to be more narrow and rectangular then my top view panel.The last thing I made sure to did is select and scale the bottom two vertices of my shape to slant inward by right clicking on the side view panel in order to selecting object mode which makes the vertices I want to scale appear at the 4 corners of my rectangular object.

Finishing The Penguin Character

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The first step I took in creating the bridge of my characters glasses is by selecting two of the surface shapes on the side of the lens shape so I am able to select the extrude tool in creating a new shape that will later form the midpoint of my penguins glasses.The next  thing I did is made sure to re-scale my flat shape to be a certain size so when I actually convert it to its 3-D form it wont be to large or small.I then made sure to extend the shape outward by using the position tool which helps make the shape I created 3 dimensional.Once I finished extruding my shape outward I then had to select its surface and extrude a new shape that I plan on adjusting with the use of the position and scale tool to meet near my characters face.The next thing I did is duplicate the incomplete glasses on the opposite side of my penguin character by selecting modify freeze transmission and then pressing command D which completes the glasses and entire character.I then made sure to combine both sides of the classes by selecting the entire object and pressing the number 3 key to smooth the edges and framing the lens by selecting the classes surface.The last thing I did is create a inner shape to create the frame around the lens by selecting the extrude tool and using the scale tool to form the outline of the glasses.

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